local E, L, V, P, G = unpack(ElvUI)
local UF = E:GetModule('UnitFrames')
local LSM = E.Libs.LSM

local ipairs = ipairs
local strfind = strfind

local CreateFrame = CreateFrame

local DebuffColors = E.Libs.Dispel:GetDebuffTypeColor()

function UF:Construct_AuraBars(bar)
	bar:CreateBackdrop(nil, nil, nil, nil, true)
	bar:SetScript('OnMouseDown', UF.Aura_OnClick)
	bar:Point('LEFT')
	bar:Point('RIGHT')

	bar.spark:SetTexture(E.media.blankTex)
	bar.spark:SetVertexColor(0.9, 0.9, 0.9, 0.6)
	bar.spark:Width(2)

	bar.icon:CreateBackdrop(nil, nil, nil, nil, true)
	bar.icon:ClearAllPoints()
	bar.icon:Point('RIGHT', bar, 'LEFT', -self.barSpacing, 0)
	bar.icon:SetTexCoords()

	UF.statusbars[bar] = 'aurabars'
	UF:Update_StatusBar(bar)

	UF:Configure_FontString(bar.timeText)
	UF:Configure_FontString(bar.nameText)

	UF:AuraBars_UpdateBar(bar)

	bar.nameText:SetJustifyH('LEFT')
	bar.nameText:SetJustifyV('MIDDLE')
	bar.nameText:Point('RIGHT', bar.timeText, 'LEFT', -4, 0)
	bar.nameText:SetWordWrap(false)

	bar.bg = bar:CreateTexture(nil, 'BORDER')
	bar.bg:Show()
end

function UF:AuraBars_UpdateBar(bar)
	local bars = bar:GetParent()
	bar.db = bars.db

	UF:CleanCache(bar)

	if bars.db then
		E:SetSmoothing(bar, bars.db.smoothbars)
	end

	bar:SetReverseFill(not not bars.reverseFill)
	bar.spark:ClearAllPoints()
	bar.spark:Point(bars.reverseFill and 'LEFT' or 'RIGHT', bar:GetStatusBarTexture())
	bar.spark:Point('BOTTOM')
	bar.spark:Point('TOP')

	UF:Update_FontString(bar.timeText)
	UF:Update_FontString(bar.nameText)
end

function UF:Construct_AuraBarHeader(frame)
	local auraBar = CreateFrame('Frame', '$parent_AuraBars', frame)
	auraBar:SetFrameLevel(frame.RaisedElementParent.AuraBarLevel)
	auraBar:SetSize(1, 1)

	auraBar.PreSetPosition = UF.SortAuras
	auraBar.PostCreateBar = UF.Construct_AuraBars
	auraBar.PostUpdateBar = UF.PostUpdateBar_AuraBars
	auraBar.CustomFilter = UF.AuraFilter

	auraBar.sparkEnabled = true
	auraBar.initialAnchor = 'BOTTOMRIGHT'
	auraBar.type = 'aurabar'

	return auraBar
end

function UF:Configure_AuraBars(frame)
	local bars = frame.AuraBars
	local db = frame.db and frame.db.aurabar
	bars.db = db

	if db.enable then
		if not frame:IsElementEnabled('AuraBars') then
			frame:EnableElement('AuraBars')
		end

		local below = db.anchorPoint == 'BELOW'
		local detached = db.attachTo == 'DETACHED'
		local debuffs = db.attachTo == 'DEBUFFS'
		local buffs = db.attachTo == 'BUFFS'

		bars.height = db.height
		bars.maxBars = db.maxBars
		bars.growth = below and 'DOWN' or 'UP'
		bars.barSpacing = UF.thinBorders and 1 or 5
		bars.spacing = db.spacing - (detached and 1 or 0)
		bars.reverseFill = bars.db.reverseFill
		bars.friendlyAuraType = db.friendlyAuraType
		bars.enemyAuraType = db.enemyAuraType
		bars.disableMouse = db.clickThrough
		bars.filterList = UF:ConvertFilters(bars, db.priority)
		bars.auraSort = UF.SortAuraFuncs[db.sortMethod]
		bars.tooltipAnchor = db.tooltipAnchorType
		bars.tooltipAnchorX = db.tooltipAnchorX
		bars.tooltipAnchorY = db.tooltipAnchorY

		for _, bar in ipairs(bars) do
			UF:AuraBars_UpdateBar(bar)
		end

		E:UpdateClassColor(UF.db.colors.auraBarBuff)
		E:UpdateClassColor(UF.db.colors.auraBarDebuff)

		if not bars.Holder then
			local holder = CreateFrame('Frame', nil, bars)
			holder:Point('BOTTOM', frame, 'TOP', 0, 0)
			bars.Holder = holder

			if frame.unitframeType == 'player' then
				E:CreateMover(holder, 'ElvUF_PlayerAuraMover', L["Player Aura Bars"], nil, nil, nil, 'ALL,SOLO', nil, 'unitframe,individualUnits,player,aurabar')
			elseif frame.unitframeType == 'target' then
				E:CreateMover(holder, 'ElvUF_TargetAuraMover', L["Target Aura Bars"], nil, nil, nil, 'ALL,SOLO', nil, 'unitframe,individualUnits,target,aurabar')
			elseif frame.unitframeType == 'pet' then
				E:CreateMover(holder, 'ElvUF_PetAuraMover', L["Pet Aura Bars"], nil, nil, nil, 'ALL,SOLO', nil, 'unitframe,individualUnits,pet,aurabar')
			elseif frame.unitframeType == 'focus' then
				E:CreateMover(holder, 'ElvUF_FocusAuraMover', L["Focus Aura Bars"], nil, nil, nil, 'ALL,SOLO', nil, 'unitframe,individualUnits,focus,aurabar')
			end
		end

		local attachTo, xOffset, yOffset = frame
		local BORDER = UF.BORDER + UF.SPACING
		if detached then
			attachTo = bars.Holder
		elseif buffs then
			attachTo = frame.Buffs
		elseif debuffs then
			attachTo = frame.Debuffs
		elseif db.attachTo == 'PLAYER_AURABARS' then
			attachTo = UF.units.player.AuraBars
			xOffset = 0
		end

		local px = UF.thinBorders and 0 or 2
		local POWER_OFFSET, BAR_WIDTH = 0
		if detached then
			E:EnableMover(bars.Holder.mover.name)
			BAR_WIDTH = db.detachedWidth

			yOffset = below and BORDER or -(db.height + px)

			bars.Holder:Size(db.detachedWidth, db.height + (BORDER * 2))
		else
			E:DisableMover(bars.Holder.mover.name)
			BAR_WIDTH = frame.UNIT_WIDTH

			local offset = db.yOffset + px
			yOffset = (below and -(db.height + offset) or offset) + 1 -- 1 is connecting pixel

			if db.attachTo ~= 'FRAME' then
				POWER_OFFSET = frame.POWERBAR_OFFSET

				if frame.ORIENTATION == 'MIDDLE' then
					POWER_OFFSET = POWER_OFFSET * 2
				end
			end
		end

		bars.width = E:Scale(BAR_WIDTH - (BORDER * 4) - bars.height - POWER_OFFSET + 1) -- 1 is connecting pixel
		bars:ClearAllPoints()
		bars:Show()

		local p1 = below and 'BOTTOM' or 'TOP'
		local p2 = detached and p1 or (buffs or debuffs) and attachTo.anchorPoint or 'TOPLEFT'
		if p2 == 'TOP' or p2 == 'BOTTOM' then
			bars.initialAnchor = 'BOTTOM'
			bars:Point(p2, attachTo, p2, (bars.height * 0.5) + -(detached and px or UF.BORDER), yOffset)
		else
			local right = strfind(p2, 'RIGHT')
			local p3, p4 = below and 'TOP' or 'BOTTOM', right and 'RIGHT' or 'LEFT'
			bars.initialAnchor = 'BOTTOM'..p4
			bars:Point(p3..p4, attachTo, p1..p4, xOffset or (right and -(BORDER * 2)) or (bars.height + UF.BORDER), yOffset)
		end
	elseif frame:IsElementEnabled('AuraBars') then
		frame:DisableElement('AuraBars')
		bars:Hide()
	end
end

local GOTAK_ID = 86659
local GOTAK = E:GetSpellInfo(GOTAK_ID)
function UF:PostUpdateBar_AuraBars(_, bar, _, _, _, _, debuffType) -- unit, bar, index, position, duration, expiration, debuffType, isStealable
	local spellID, spellName = bar.spellID, bar.spell
	local colors = E.global.unitframe.AuraBarColors[spellID] and E.global.unitframe.AuraBarColors[spellID].enable and E.global.unitframe.AuraBarColors[spellID].color

	if E.db.unitframe.colors.auraBarTurtle and (E.global.unitframe.aurafilters.TurtleBuffs.spells[spellID] or E.global.unitframe.aurafilters.TurtleBuffs.spells[spellName]) and not colors and (spellName ~= GOTAK or (spellName == GOTAK and spellID == GOTAK_ID)) then
		colors = E.db.unitframe.colors.auraBarTurtleColor
	end

	if not colors then
		if UF.db.colors.auraBarByType and bar.filter == 'HARMFUL' then
			if not debuffType or (debuffType == '' or debuffType == 'none') then
				colors = UF.db.colors.auraBarDebuff
			else
				colors = DebuffColors[debuffType]
			end
		elseif bar.filter == 'HARMFUL' then
			colors = UF.db.colors.auraBarDebuff
		else
			colors = UF.db.colors.auraBarBuff
		end
	end

	local text = (self.db and self.db.abbrevName and E.TagFunctions.Abbrev(spellName)) or spellName
	if bar.count > 1 then
		bar.nameText:SetFormattedText('[%d] %s', bar.count, text)
	else
		bar.nameText:SetText(text)
	end

	bar.custom_backdrop = UF.db.colors.customaurabarbackdrop and UF.db.colors.aurabar_backdrop

	if bar.bg then
		if (UF.db.colors.transparentAurabars and not bar.isTransparent) or (bar.isTransparent and (not UF.db.colors.transparentAurabars or bar.invertColors ~= UF.db.colors.invertAurabars)) then
			UF:ToggleTransparentStatusBar(UF.db.colors.transparentAurabars, bar, bar.bg, nil, UF.db.colors.invertAurabars)
		else
			local sbTexture = bar:GetStatusBarTexture()
			if not bar.bg:GetTexture() then
				UF:Update_StatusBar(bar.bg, UF.db.colors.transparentAurabars and E.media.blankTex or LSM:Fetch('statusbar', UF.db.statusbar))
			end

			UF:SetStatusBarBackdropPoints(bar, sbTexture, bar.bg)
		end
	end

	if colors then
		bar:SetStatusBarColor(colors.r, colors.g, colors.b)

		if not bar.hookedColor then
			UF.UpdateBackdropTextureColor(bar, colors.r, colors.g, colors.b)
		end
	else
		local r, g, b = bar:GetStatusBarColor()
		UF.UpdateBackdropTextureColor(bar, r, g, b)
	end
end
